{"hash":"0x1DC50247","ns":"CFX","name":"GET_VEHICLE_DOORS_LOCKED_FOR_PLAYER","slug":"GET_VEHICLE_DOORS_LOCKED_FOR_PLAYER","official":true,"named":true,"luaName":"GetVehicleDoorsLockedForPlayer","game":"cfx","apiset":"server","returnType":"int","params":[{"name":"vehicle","type":"Vehicle"}],"summary":"Currently it only works when set to \"all players\".","descriptions":[{"source":"cfx","format":"md","body":"Currently it only works when set to \"all players\"."}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/GET_VEHICLE_DOORS_LOCKED_FOR_PLAYER","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/GET_VEHICLE_DOORS_LOCKED_FOR_PLAYER.md","snippets":{"lua":"local retval = GetVehicleDoorsLockedForPlayer(vehicle)","luaInvoke":"local retval = Citizen.InvokeNative(0x1dc50247, vehicle, Citizen.ResultAsInteger())","js":"const retval = GetVehicleDoorsLockedForPlayer(vehicle);","jsInvoke":"const retval = Citizen.invokeNative('0x1dc50247', vehicle, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x1dc50247, vehicle);","notes":[]}}