{"hash":"0xAD40AD55","ns":"CFX","name":"GET_VEHICLE_FLIGHT_NOZZLE_POSITION","slug":"GET_VEHICLE_FLIGHT_NOZZLE_POSITION","official":true,"named":true,"luaName":"GetVehicleFlightNozzlePosition","game":"cfx","apiset":"server","returnType":"float","params":[{"name":"vehicle","type":"Vehicle","description":"The vehicle to check."}],"returnsDescription":"The flight nozzel position between 0.0 (flying normally) and 1.0 (VTOL mode)","summary":"Gets the flight nozzel position for the specified vehicle.","descriptions":[{"source":"cfx","format":"md","body":"Gets the flight nozzel position for the specified vehicle. See the client-side [\\_GET_VEHICLE_FLIGHT_NOZZLE_POSITION](#\\_0xDA62027C8BDB326E) native for usage examples."}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/GET_VEHICLE_FLIGHT_NOZZLE_POSITION","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/GET_VEHICLE_FLIGHT_NOZZLE_POSITION.md","snippets":{"lua":"local retval = GetVehicleFlightNozzlePosition(vehicle)","luaInvoke":"local retval = Citizen.InvokeNative(0xad40ad55, vehicle, Citizen.ResultAsFloat())","js":"const retval = GetVehicleFlightNozzlePosition(vehicle);","jsInvoke":"const retval = Citizen.invokeNative('0xad40ad55', vehicle, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0xad40ad55, vehicle);","notes":[]}}