{"hash":"0xCCFF3B6E","ns":"CFX","name":"GET_VEHICLE_INTERIOR_COLOUR","slug":"GET_VEHICLE_INTERIOR_COLOUR","official":true,"named":true,"luaName":"GetVehicleInteriorColour","game":"cfx","apiset":"server","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"},{"name":"color","type":"int*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":1,"url":"https://natives.borderlinerp.com/natives/CFX/GET_VEHICLE_INTERIOR_COLOUR","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/GET_VEHICLE_INTERIOR_COLOUR.md","snippets":{"lua":"local color = GetVehicleInteriorColour(vehicle, color)","luaInvoke":"local color = Citizen.InvokeNative(0xccff3b6e, vehicle, Citizen.PointerValueIntInitialized(color))","js":"const color = GetVehicleInteriorColour(vehicle, color);","jsInvoke":"const color = Citizen.invokeNative('0xccff3b6e', vehicle, Citizen.pointerValueIntInitialized(color));","csharp":"var color = new OutputArgument();\nFunction.Call((Hash)0xccff3b6e, vehicle, color);\n// color.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result."]}}