{"hash":"0x9963D5F9","ns":"CFX","name":"GET_VEHICLE_TOTAL_REPAIRS","slug":"GET_VEHICLE_TOTAL_REPAIRS","official":true,"named":true,"luaName":"GetVehicleTotalRepairs","game":"cfx","apiset":"server","returnType":"int","params":[{"name":"vehicle","type":"Vehicle"}],"returnsDescription":"Returns the total amount of repairs. Each repair will increase the count to make it possible to detect client repairs.\r\nThe value has a range from 0 to 15. Next value after 15 is 0.","summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":1,"url":"https://natives.borderlinerp.com/natives/CFX/GET_VEHICLE_TOTAL_REPAIRS","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/GET_VEHICLE_TOTAL_REPAIRS.md","snippets":{"lua":"local retval = GetVehicleTotalRepairs(vehicle)","luaInvoke":"local retval = Citizen.InvokeNative(0x9963d5f9, vehicle, Citizen.ResultAsInteger())","js":"const retval = GetVehicleTotalRepairs(vehicle);","jsInvoke":"const retval = Citizen.invokeNative('0x9963d5f9', vehicle, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x9963d5f9, vehicle);","notes":[]}}