{"hash":"0x13D53892","ns":"CFX","name":"GET_VEHICLE_WINDOW_TINT","slug":"GET_VEHICLE_WINDOW_TINT","official":true,"named":true,"luaName":"GetVehicleWindowTint","game":"cfx","apiset":"server","returnType":"int","params":[{"name":"vehicle","type":"Vehicle"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":1,"url":"https://natives.borderlinerp.com/natives/CFX/GET_VEHICLE_WINDOW_TINT","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/GET_VEHICLE_WINDOW_TINT.md","snippets":{"lua":"local retval = GetVehicleWindowTint(vehicle)","luaInvoke":"local retval = Citizen.InvokeNative(0x13d53892, vehicle, Citizen.ResultAsInteger())","js":"const retval = GetVehicleWindowTint(vehicle);","jsInvoke":"const retval = Citizen.invokeNative('0x13d53892', vehicle, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x13d53892, vehicle);","notes":[]}}