# CFX::GET_VEHICLE_WINDOW_TINT

- **Hash:** `0x13D53892`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `GetVehicleWindowTint`
- **Side:** server (Cfx runtime native)
- **Name status:** official
- **Documentation:** named only
- **URL:** https://natives.borderlinerp.com/natives/CFX/GET_VEHICLE_WINDOW_TINT

## Signature

```c
int GET_VEHICLE_WINDOW_TINT(Vehicle vehicle);
```

## Parameters

- `vehicle` (`Vehicle`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = GetVehicleWindowTint(vehicle)

-- always available, by hash
local retval = Citizen.InvokeNative(0x13d53892, vehicle, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetVehicleWindowTint(vehicle);

// by hash
const retval = Citizen.invokeNative('0x13d53892', vehicle, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x13d53892, vehicle);
```

*Sources: Cfx.re native reference.*
