{"hash":"0x15346B4D","ns":"CFX","name":"GET_VISUAL_SETTING_FLOAT","slug":"GET_VISUAL_SETTING_FLOAT","official":true,"named":true,"luaName":"GetVisualSettingFloat","game":"cfx","apiset":"client","returnType":"float","params":[{"name":"name","type":"char*","description":"The name of the value to get, such as `pedLight.color.red`."}],"returnsDescription":"Returns the floating point value of the specified visual setting on success.","summary":"A getter for SET_VISUAL_SETTING_FLOAT.","descriptions":[{"source":"cfx","format":"md","body":"A getter for [SET_VISUAL_SETTING_FLOAT](#\\_0xD1D31681)."}],"examples":[],"aliases":[],"enums":[],"related":["0xD1D31681"],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/GET_VISUAL_SETTING_FLOAT","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/GET_VISUAL_SETTING_FLOAT.md","snippets":{"lua":"local retval = GetVisualSettingFloat(name)","luaInvoke":"local retval = Citizen.InvokeNative(0x15346b4d, name, Citizen.ResultAsFloat())","js":"const retval = GetVisualSettingFloat(name);","jsInvoke":"const retval = Citizen.invokeNative('0x15346b4d', name, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0x15346b4d, name);","notes":[]}}