{"hash":"0xB8AF3137","ns":"CFX","name":"HAS_VEHICLE_BEEN_DAMAGED_BY_BULLETS","slug":"HAS_VEHICLE_BEEN_DAMAGED_BY_BULLETS","official":true,"named":true,"luaName":"HasVehicleBeenDamagedByBullets","game":"cfx","apiset":"server","returnType":"BOOL","params":[{"name":"vehicle","type":"Vehicle","description":"The target vehicle."}],"returnsDescription":"Returns whether or not the target vehicle has been damaged by bullets.","summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/HAS_VEHICLE_BEEN_DAMAGED_BY_BULLETS","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/HAS_VEHICLE_BEEN_DAMAGED_BY_BULLETS.md","snippets":{"lua":"local retval = HasVehicleBeenDamagedByBullets(vehicle)","luaInvoke":"local retval = Citizen.InvokeNative(0xb8af3137, vehicle, Citizen.ReturnResultAnyway())","js":"const retval = HasVehicleBeenDamagedByBullets(vehicle);","jsInvoke":"const retval = Citizen.invokeNative('0xb8af3137', vehicle, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xb8af3137, vehicle);","notes":[]}}