# CFX::IS_ACE_ALLOWED

- **Hash:** `0x7EBB9929`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `IsAceAllowed`
- **Side:** shared (Cfx runtime native)
- **Name status:** official
- **Documentation:** named only
- **URL:** https://natives.borderlinerp.com/natives/CFX/IS_ACE_ALLOWED

## Signature

```c
BOOL IS_ACE_ALLOWED(char* object);
```

## Parameters

- `object` (`char*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsAceAllowed(object)

-- always available, by hash
local retval = Citizen.InvokeNative(0x7ebb9929, object, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsAceAllowed(object);

// by hash
const retval = Citizen.invokeNative('0x7ebb9929', object, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x7ebb9929, object);
```

*Sources: Cfx.re native reference.*
