{"hash":"0xD5C39EE6","ns":"CFX","name":"IS_BOAT_ANCHORED_AND_FROZEN","slug":"IS_BOAT_ANCHORED_AND_FROZEN","official":true,"named":true,"luaName":"IsBoatAnchoredAndFrozen","game":"cfx","apiset":"server","returnType":"bool","params":[{"name":"vehicle","type":"Vehicle","description":"The target vehicle."}],"returnsDescription":"Returns whether or not the boat is anchored and frozen.","summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/IS_BOAT_ANCHORED_AND_FROZEN","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/IS_BOAT_ANCHORED_AND_FROZEN.md","snippets":{"lua":"local retval = IsBoatAnchoredAndFrozen(vehicle)","luaInvoke":"local retval = Citizen.InvokeNative(0xd5c39ee6, vehicle, Citizen.ReturnResultAnyway())","js":"const retval = IsBoatAnchoredAndFrozen(vehicle);","jsInvoke":"const retval = Citizen.invokeNative('0xd5c39ee6', vehicle, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xd5c39ee6, vehicle);","notes":[]}}