{"hash":"0x120B4ED5","ns":"CFX","name":"IS_ENTITY_VISIBLE","slug":"IS_ENTITY_VISIBLE","official":true,"named":true,"luaName":"IsEntityVisible","game":"cfx","apiset":"server","returnType":"BOOL","params":[{"name":"entity","type":"Entity"}],"returnsDescription":"Returns `true` if the entity is visible, `false` otherwise.","summary":"This native checks if the given entity is visible.","descriptions":[{"source":"cfx","format":"md","body":"This native checks if the given entity is visible."}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/IS_ENTITY_VISIBLE","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/IS_ENTITY_VISIBLE.md","snippets":{"lua":"local retval = IsEntityVisible(entity)","luaInvoke":"local retval = Citizen.InvokeNative(0x120b4ed5, entity, Citizen.ReturnResultAnyway())","js":"const retval = IsEntityVisible(entity);","jsInvoke":"const retval = Citizen.invokeNative('0x120b4ed5', entity, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x120b4ed5, entity);","notes":[]}}