{"hash":"0x98545E6D","ns":"CFX","name":"IS_NUI_FOCUSED","slug":"IS_NUI_FOCUSED","official":true,"named":true,"luaName":"IsNuiFocused","game":"cfx","apiset":"client","returnType":"BOOL","params":[],"returnsDescription":"True or false.","summary":"Returns the current NUI focus state previously set with SET_NUI_FOCUS.","descriptions":[{"source":"cfx","format":"md","body":"Returns the current NUI focus state previously set with `SET_NUI_FOCUS`."}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/IS_NUI_FOCUSED","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/IS_NUI_FOCUSED.md","snippets":{"lua":"local retval = IsNuiFocused()","luaInvoke":"local retval = Citizen.InvokeNative(0x98545e6d, Citizen.ReturnResultAnyway())","js":"const retval = IsNuiFocused();","jsInvoke":"const retval = Citizen.invokeNative('0x98545e6d', Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x98545e6d);","notes":[]}}