{"hash":"0x39C9DC92","ns":"CFX","name":"IS_NUI_FOCUS_KEEPING_INPUT","slug":"IS_NUI_FOCUS_KEEPING_INPUT","official":true,"named":true,"luaName":"IsNuiFocusKeepingInput","game":"cfx","apiset":"client","returnType":"BOOL","params":[],"returnsDescription":"True or false.","summary":"Checks if keyboard input is enabled during NUI focus using SET_NUI_FOCUS_KEEP_INPUT.","descriptions":[{"source":"cfx","format":"md","body":"Checks if keyboard input is enabled during NUI focus using `SET_NUI_FOCUS_KEEP_INPUT`."}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/IS_NUI_FOCUS_KEEPING_INPUT","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/IS_NUI_FOCUS_KEEPING_INPUT.md","snippets":{"lua":"local retval = IsNuiFocusKeepingInput()","luaInvoke":"local retval = Citizen.InvokeNative(0x39c9dc92, Citizen.ReturnResultAnyway())","js":"const retval = IsNuiFocusKeepingInput();","jsInvoke":"const retval = Citizen.invokeNative('0x39c9dc92', Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x39c9dc92);","notes":[]}}