# CFX::IS_PED_HANDCUFFED

- **Hash:** `0x25865633`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `IsPedHandcuffed`
- **Side:** server (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/IS_PED_HANDCUFFED

## Signature

```c
bool IS_PED_HANDCUFFED(Ped ped);
```

## Parameters

- `ped` (`Ped`) — The target ped.

## Returns

`bool` — Whether or not the ped is handcuffed.

## Usage

### Lua

```lua
local retval = IsPedHandcuffed(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0x25865633, ped, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsPedHandcuffed(ped);

// by hash
const retval = Citizen.invokeNative('0x25865633', ped, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x25865633, ped);
```

*Sources: Cfx.re native reference.*
