{"hash":"0xDEDAE23D","ns":"CFX","name":"IS_PLAYER_ACE_ALLOWED","slug":"IS_PLAYER_ACE_ALLOWED","official":true,"named":true,"luaName":"IsPlayerAceAllowed","game":"cfx","apiset":"server","returnType":"BOOL","params":[{"name":"playerSrc","type":"char*"},{"name":"object","type":"char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":1,"url":"https://natives.borderlinerp.com/natives/CFX/IS_PLAYER_ACE_ALLOWED","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/IS_PLAYER_ACE_ALLOWED.md","snippets":{"lua":"local retval = IsPlayerAceAllowed(playerSrc, object)","luaInvoke":"local retval = Citizen.InvokeNative(0xdedae23d, playerSrc, object, Citizen.ReturnResultAnyway())","js":"const retval = IsPlayerAceAllowed(playerSrc, object);","jsInvoke":"const retval = Citizen.invokeNative('0xdedae23d', playerSrc, object, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xdedae23d, playerSrc, object);","notes":[]}}