# CFX::IS_PLAYER_COMMERCE_INFO_LOADED_EXT

- **Hash:** `0x1D14F4FE`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `IsPlayerCommerceInfoLoadedExt`
- **Side:** server (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/IS_PLAYER_COMMERCE_INFO_LOADED_EXT

## Signature

```c
BOOL IS_PLAYER_COMMERCE_INFO_LOADED_EXT(char* playerSrc);
```

## Parameters

- `playerSrc` (`char*`) — The player handle

## Returns

`BOOL` — A boolean.

## Description

*Source: Cfx.re native reference*

Requests whether or not the commerce data for the specified player has loaded from Tebex.

## Usage

### Lua

```lua
local retval = IsPlayerCommerceInfoLoadedExt(playerSrc)

-- always available, by hash
local retval = Citizen.InvokeNative(0x1d14f4fe, playerSrc, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsPlayerCommerceInfoLoadedExt(playerSrc);

// by hash
const retval = Citizen.invokeNative('0x1d14f4fe', playerSrc, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x1d14f4fe, playerSrc);
```

*Sources: Cfx.re native reference.*
