{"hash":"0x89A3881A","ns":"CFX","name":"IS_PLAYER_EVADING_WANTED_LEVEL","slug":"IS_PLAYER_EVADING_WANTED_LEVEL","official":true,"named":true,"luaName":"IsPlayerEvadingWantedLevel","game":"cfx","apiset":"server","returnType":"BOOL","params":[{"name":"playerSrc","type":"char*","description":"The target player"}],"returnsDescription":"boolean value, depending if the player is evading his wanted level or not.","summary":"This will return true if the player is evading wanted level, meaning that the wanted level stars are blink.","descriptions":[{"source":"cfx","format":"md","body":"```\nThis will return true if the player is evading wanted level, meaning that the wanted level stars are blink.\nOtherwise will return false.\n\nIf the player is not wanted, it simply returns false.\n```"}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/IS_PLAYER_EVADING_WANTED_LEVEL","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/IS_PLAYER_EVADING_WANTED_LEVEL.md","snippets":{"lua":"local retval = IsPlayerEvadingWantedLevel(playerSrc)","luaInvoke":"local retval = Citizen.InvokeNative(0x89a3881a, playerSrc, Citizen.ReturnResultAnyway())","js":"const retval = IsPlayerEvadingWantedLevel(playerSrc);","jsInvoke":"const retval = Citizen.invokeNative('0x89a3881a', playerSrc, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x89a3881a, playerSrc);","notes":[]}}