{"hash":"0x1F14F2AC","ns":"CFX","name":"IS_PLAYER_IN_FREE_CAM_MODE","slug":"IS_PLAYER_IN_FREE_CAM_MODE","official":true,"named":true,"luaName":"IsPlayerInFreeCamMode","game":"cfx","apiset":"server","returnType":"bool","params":[{"name":"playerSrc","type":"char*","description":"The player to get the free camera mode status of"}],"returnsDescription":"Returns if the player is in free camera mode.","summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/IS_PLAYER_IN_FREE_CAM_MODE","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/IS_PLAYER_IN_FREE_CAM_MODE.md","snippets":{"lua":"local retval = IsPlayerInFreeCamMode(playerSrc)","luaInvoke":"local retval = Citizen.InvokeNative(0x1f14f2ac, playerSrc, Citizen.ReturnResultAnyway())","js":"const retval = IsPlayerInFreeCamMode(playerSrc);","jsInvoke":"const retval = Citizen.invokeNative('0x1f14f2ac', playerSrc, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x1f14f2ac, playerSrc);","notes":[]}}