# CFX::IS_PLAYER_USING_SUPER_JUMP

- **Hash:** `0xC7D2C20C`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `IsPlayerUsingSuperJump`
- **Side:** server (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/IS_PLAYER_USING_SUPER_JUMP

## Signature

```c
BOOL IS_PLAYER_USING_SUPER_JUMP(char* playerSrc);
```

## Parameters

- `playerSrc` (`char*`) — The player handle

## Returns

`BOOL` — A boolean.

## Usage

### Lua

```lua
local retval = IsPlayerUsingSuperJump(playerSrc)

-- always available, by hash
local retval = Citizen.InvokeNative(0xc7d2c20c, playerSrc, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsPlayerUsingSuperJump(playerSrc);

// by hash
const retval = Citizen.invokeNative('0xc7d2c20c', playerSrc, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xc7d2c20c, playerSrc);
```

*Sources: Cfx.re native reference.*
