{"hash":"0xEAA50861","ns":"CFX","name":"IS_RAW_KEY_RELEASED","slug":"IS_RAW_KEY_RELEASED","official":true,"named":true,"luaName":"IsRawKeyReleased","game":"cfx","apiset":"client","returnType":"BOOL","params":[{"name":"rawKeyIndex","type":"int","description":"Index of raw key from keyboard."}],"returnsDescription":"Returns bool value of released state.","summary":"Gets if the specified rawKeyIndex was just released on the keyboard.","descriptions":[{"source":"cfx","format":"md","body":"Gets if the specified `rawKeyIndex` was just released on the keyboard.\n\nThis will not be triggered if the key is disabled with [DISABLE_RAW_KEY_THIS_FRAME](#\\_0x8BCF0014)\n\nVirtual key codes can be found [here](https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes)"}],"examples":[{"lang":"lua","code":"if IsRawKeyReleased(32) then -- KEY_SPACE\n    print(\"Spacebar released\")\nend","source":"cfx"}],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":3,"url":"https://natives.borderlinerp.com/natives/CFX/IS_RAW_KEY_RELEASED","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/IS_RAW_KEY_RELEASED.md","snippets":{"lua":"local retval = IsRawKeyReleased(rawKeyIndex)","luaInvoke":"local retval = Citizen.InvokeNative(0xeaa50861, rawKeyIndex, Citizen.ReturnResultAnyway())","js":"const retval = IsRawKeyReleased(rawKeyIndex);","jsInvoke":"const retval = Citizen.invokeNative('0xeaa50861', rawKeyIndex, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xeaa50861, rawKeyIndex);","notes":[]}}