# CFX::IS_VEHICLE_WHEEL_BROKEN_OFF

- **Hash:** `0xCF1BC668`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `IsVehicleWheelBrokenOff`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** described with examples
- **URL:** https://natives.borderlinerp.com/natives/CFX/IS_VEHICLE_WHEEL_BROKEN_OFF

## Signature

```c
BOOL IS_VEHICLE_WHEEL_BROKEN_OFF(Vehicle vehicle, int wheelIndex);
```

## Parameters

- `vehicle` (`Vehicle`) — The vehicle handle.
- `wheelIndex` (`int`) — The wheel index.

## Returns

`BOOL`

## Description

*Source: Cfx.re native reference*

Getter for [BREAK_OFF_VEHICLE_WHEEL](?\_0xA274CADB).

## Usage

### Lua

```lua
local retval = IsVehicleWheelBrokenOff(vehicle, wheelIndex)

-- always available, by hash
local retval = Citizen.InvokeNative(0xcf1bc668, vehicle, wheelIndex, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsVehicleWheelBrokenOff(vehicle, wheelIndex);

// by hash
const retval = Citizen.invokeNative('0xcf1bc668', vehicle, wheelIndex, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xcf1bc668, vehicle, wheelIndex);
```

## Examples

*Source: Cfx.re native reference*

```lua
local vehicle = GetVehiclePedIsIn(PlayerPedId())

if DoesEntityExist(vehicle) then
  local isWheelBroken = IsVehicleWheelBrokenOff(vehicle, 1)
  print("Is wheel 1 broken? ", isWheelBroken)
end
```

*Sources: Cfx.re native reference.*
