{"hash":"0xAC4EF23D","ns":"CFX","name":"IS_VEHICLE_WINDOW_INTACT","slug":"IS_VEHICLE_WINDOW_INTACT","official":true,"named":true,"luaName":"IsVehicleWindowIntact","game":"cfx","apiset":"server","returnType":"BOOL","params":[{"name":"vehicle","type":"Vehicle","description":"The target vehicle."},{"name":"windowIndex","type":"int","description":"The window index."}],"summary":"","descriptions":[{"source":"cfx","format":"md","body":"See the client-side [IS_VEHICLE_WINDOW_INTACT](#\\_0x46E571A0E20D01F1) for a window indexes list."}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/IS_VEHICLE_WINDOW_INTACT","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/IS_VEHICLE_WINDOW_INTACT.md","snippets":{"lua":"local retval = IsVehicleWindowIntact(vehicle, windowIndex)","luaInvoke":"local retval = Citizen.InvokeNative(0xac4ef23d, vehicle, windowIndex, Citizen.ReturnResultAnyway())","js":"const retval = IsVehicleWindowIntact(vehicle, windowIndex);","jsInvoke":"const retval = Citizen.invokeNative('0xac4ef23d', vehicle, windowIndex, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xac4ef23d, vehicle, windowIndex);","notes":[]}}