# CFX::MUMBLE_ADD_VOICE_TARGET_CHANNEL

- **Hash:** `0x4D386C9E`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `MumbleAddVoiceTargetChannel`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/MUMBLE_ADD_VOICE_TARGET_CHANNEL

## Signature

```c
void MUMBLE_ADD_VOICE_TARGET_CHANNEL(int targetId, int channel);
```

## Parameters

- `targetId` (`int`) — A Mumble voice target ID, ranging from 1..30 (inclusive).
- `channel` (`int`) — A game voice channel ID.

## Returns

`void`

## Description

*Source: Cfx.re native reference*

Adds the specified channel to the target list for the specified Mumble voice target ID.

## Usage

### Lua

```lua
MumbleAddVoiceTargetChannel(targetId, channel)

-- always available, by hash
Citizen.InvokeNative(0x4d386c9e, targetId, channel)
```

### JavaScript

```js
MumbleAddVoiceTargetChannel(targetId, channel);

// by hash
Citizen.invokeNative('0x4d386c9e', targetId, channel);
```

### C#

```csharp
Function.Call((Hash)0x4d386c9e, targetId, channel);
```

*Sources: Cfx.re native reference.*
