# CFX::MUMBLE_ADD_VOICE_TARGET_PLAYER

- **Hash:** `0x32C5355A`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `MumbleAddVoiceTargetPlayer`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/MUMBLE_ADD_VOICE_TARGET_PLAYER

## Signature

```c
void MUMBLE_ADD_VOICE_TARGET_PLAYER(int targetId, Player player);
```

## Parameters

- `targetId` (`int`) — A Mumble voice target ID, ranging from 1..30 (inclusive).
- `player` (`Player`) — A game player index.

## Returns

`void`

## Description

*Source: Cfx.re native reference*

Adds the specified player to the target list for the specified Mumble voice target ID.

## Usage

### Lua

```lua
MumbleAddVoiceTargetPlayer(targetId, player)

-- always available, by hash
Citizen.InvokeNative(0x32c5355a, targetId, player)
```

### JavaScript

```js
MumbleAddVoiceTargetPlayer(targetId, player);

// by hash
Citizen.invokeNative('0x32c5355a', targetId, player);
```

### C#

```csharp
Function.Call((Hash)0x32c5355a, targetId, player);
```

*Sources: Cfx.re native reference.*
