# CFX::MUMBLE_DOES_CHANNEL_EXIST

- **Hash:** `0xCC8CA25`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `MumbleDoesChannelExist`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/MUMBLE_DOES_CHANNEL_EXIST

## Signature

```c
BOOL MUMBLE_DOES_CHANNEL_EXIST(int channel);
```

## Parameters

- `channel` (`int`) — A game voice channel ID.

## Returns

`BOOL` — True if the specific channel exists. False otherwise.

## Description

*Source: Cfx.re native reference*

Check whether specified channel exists on the Mumble server.

## Usage

### Lua

```lua
local retval = MumbleDoesChannelExist(channel)

-- always available, by hash
local retval = Citizen.InvokeNative(0xcc8ca25, channel, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = MumbleDoesChannelExist(channel);

// by hash
const retval = Citizen.invokeNative('0xcc8ca25', channel, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xcc8ca25, channel);
```

*Sources: Cfx.re native reference.*
