{"hash":"0x84E02A32","ns":"CFX","name":"MUMBLE_GET_TALKER_PROXIMITY","slug":"MUMBLE_GET_TALKER_PROXIMITY","official":true,"named":true,"luaName":"MumbleGetTalkerProximity","game":"cfx","apiset":"client","returnType":"float","params":[],"returnsDescription":"Talker proximity value.","summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":1,"url":"https://natives.borderlinerp.com/natives/CFX/MUMBLE_GET_TALKER_PROXIMITY","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/MUMBLE_GET_TALKER_PROXIMITY.md","snippets":{"lua":"local retval = MumbleGetTalkerProximity()","luaInvoke":"local retval = Citizen.InvokeNative(0x84e02a32, Citizen.ResultAsFloat())","js":"const retval = MumbleGetTalkerProximity();","jsInvoke":"const retval = Citizen.invokeNative('0x84e02a32', Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0x84e02a32);","notes":[]}}