# CFX::MUMBLE_GET_TALKER_PROXIMITY

- **Hash:** `0x84E02A32`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `MumbleGetTalkerProximity`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** named only
- **URL:** https://natives.borderlinerp.com/natives/CFX/MUMBLE_GET_TALKER_PROXIMITY

## Signature

```c
float MUMBLE_GET_TALKER_PROXIMITY();
```

## Returns

`float` — Talker proximity value.

## Usage

### Lua

```lua
local retval = MumbleGetTalkerProximity()

-- always available, by hash
local retval = Citizen.InvokeNative(0x84e02a32, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = MumbleGetTalkerProximity();

// by hash
const retval = Citizen.invokeNative('0x84e02a32', Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x84e02a32);
```

*Sources: Cfx.re native reference.*
