# CFX::MUMBLE_IS_ACTIVE

- **Hash:** `0xE820BC10`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `MumbleIsActive`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** named only
- **URL:** https://natives.borderlinerp.com/natives/CFX/MUMBLE_IS_ACTIVE

## Signature

```c
BOOL MUMBLE_IS_ACTIVE();
```

## Returns

`BOOL` — True if the player has enabled voice chat.

## Usage

### Lua

```lua
local retval = MumbleIsActive()

-- always available, by hash
local retval = Citizen.InvokeNative(0xe820bc10, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = MumbleIsActive();

// by hash
const retval = Citizen.invokeNative('0xe820bc10', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xe820bc10);
```

*Sources: Cfx.re native reference.*
