# CFX::MUMBLE_IS_CONNECTED

- **Hash:** `0xB816370A`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `MumbleIsConnected`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/MUMBLE_IS_CONNECTED

## Signature

```c
BOOL MUMBLE_IS_CONNECTED();
```

## Returns

`BOOL` — True if the player is connected to a mumble server.

## Description

*Source: Cfx.re native reference*

This native will return true if the user succesfully connected to the voice server.
If the user disabled the voice-chat setting it will return false.

## Usage

### Lua

```lua
local retval = MumbleIsConnected()

-- always available, by hash
local retval = Citizen.InvokeNative(0xb816370a, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = MumbleIsConnected();

// by hash
const retval = Citizen.invokeNative('0xb816370a', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xb816370a);
```

*Sources: Cfx.re native reference.*
