{"hash":"0x1D5D50C2","ns":"CFX","name":"MUMBLE_IS_PLAYER_MUTED","slug":"MUMBLE_IS_PLAYER_MUTED","official":true,"named":true,"luaName":"MumbleIsPlayerMuted","game":"cfx","apiset":"server","returnType":"BOOL","params":[{"name":"playerSrc","type":"int","description":"The player to get the mute state for"}],"returnsDescription":"Whether or not the player is muted","summary":"Checks if the player is currently muted","descriptions":[{"source":"cfx","format":"md","body":"Checks if the player is currently muted"}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/MUMBLE_IS_PLAYER_MUTED","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/MUMBLE_IS_PLAYER_MUTED.md","snippets":{"lua":"local retval = MumbleIsPlayerMuted(playerSrc)","luaInvoke":"local retval = Citizen.InvokeNative(0x1d5d50c2, playerSrc, Citizen.ReturnResultAnyway())","js":"const retval = MumbleIsPlayerMuted(playerSrc);","jsInvoke":"const retval = Citizen.invokeNative('0x1d5d50c2', playerSrc, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x1d5d50c2, playerSrc);","notes":[]}}