# CFX::MUMBLE_IS_PLAYER_MUTED

- **Hash:** `0x1D5D50C2`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `MumbleIsPlayerMuted`
- **Side:** server (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/MUMBLE_IS_PLAYER_MUTED

## Signature

```c
BOOL MUMBLE_IS_PLAYER_MUTED(int playerSrc);
```

## Parameters

- `playerSrc` (`int`) — The player to get the mute state for

## Returns

`BOOL` — Whether or not the player is muted

## Description

*Source: Cfx.re native reference*

Checks if the player is currently muted

## Usage

### Lua

```lua
local retval = MumbleIsPlayerMuted(playerSrc)

-- always available, by hash
local retval = Citizen.InvokeNative(0x1d5d50c2, playerSrc, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = MumbleIsPlayerMuted(playerSrc);

// by hash
const retval = Citizen.invokeNative('0x1d5d50c2', playerSrc, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x1d5d50c2, playerSrc);
```

*Sources: Cfx.re native reference.*
