# CFX::MUMBLE_IS_PLAYER_TALKING

- **Hash:** `0x33EEF97F`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `MumbleIsPlayerTalking`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/MUMBLE_IS_PLAYER_TALKING

## Signature

```c
BOOL MUMBLE_IS_PLAYER_TALKING(Player player);
```

## Parameters

- `player` (`Player`) — The target player.

## Returns

`BOOL` — Whether or not the player is talking.

## Usage

### Lua

```lua
local retval = MumbleIsPlayerTalking(player)

-- always available, by hash
local retval = Citizen.InvokeNative(0x33eef97f, player, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = MumbleIsPlayerTalking(player);

// by hash
const retval = Citizen.invokeNative('0x33eef97f', player, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x33eef97f, player);
```

*Sources: Cfx.re native reference.*
