{"hash":"0x6383526B","ns":"CFX","name":"MUMBLE_SET_AUDIO_INPUT_INTENT","slug":"MUMBLE_SET_AUDIO_INPUT_INTENT","official":true,"named":true,"luaName":"MumbleSetAudioInputIntent","game":"cfx","apiset":"client","returnType":"void","params":[{"name":"intentHash","type":"Hash","description":"The intent hash."}],"summary":"Use this native to disable noise suppression and high pass filters.","descriptions":[{"source":"cfx","format":"md","body":"Use this native to disable noise suppression and high pass filters.\n\nThe possible intents for this are as follows (backticks are used to represent hashes):\n\n| Index | Description |\n|-|-|\n| \\`speech\\` | Default intent |\n| \\`music\\` | Disable noise suppression and high pass filter |"}],"examples":[{"lang":"lua","code":"-- disable noise suppression and high pass filter\nMumbleSetAudioInputIntent(`music`)\n\n-- set the default intent (enable noise suppression and high pass filter)\nMumbleSetAudioInputIntent(`speech`)","source":"cfx"}],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":3,"url":"https://natives.borderlinerp.com/natives/CFX/MUMBLE_SET_AUDIO_INPUT_INTENT","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/MUMBLE_SET_AUDIO_INPUT_INTENT.md","snippets":{"lua":"MumbleSetAudioInputIntent(intentHash)","luaInvoke":"Citizen.InvokeNative(0x6383526b, intentHash)","js":"MumbleSetAudioInputIntent(intentHash);","jsInvoke":"Citizen.invokeNative('0x6383526b', intentHash);","csharp":"Function.Call((Hash)0x6383526b, intentHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``."]}}