{"hash":"0x74C597D9","ns":"CFX","name":"MUMBLE_SET_AUDIO_OUTPUT_DISTANCE","slug":"MUMBLE_SET_AUDIO_OUTPUT_DISTANCE","official":true,"named":true,"luaName":"MumbleSetAudioOutputDistance","game":"cfx","apiset":"client","returnType":"void","params":[{"name":"distance","type":"float","description":"The output distance."}],"summary":"Sets the current output distance.","descriptions":[{"source":"cfx","format":"md","body":"Sets the current output distance. The player will be able to hear other players talking within this distance."}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/MUMBLE_SET_AUDIO_OUTPUT_DISTANCE","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/MUMBLE_SET_AUDIO_OUTPUT_DISTANCE.md","snippets":{"lua":"MumbleSetAudioOutputDistance(distance)","luaInvoke":"Citizen.InvokeNative(0x74c597d9, distance)","js":"MumbleSetAudioOutputDistance(distance);","jsInvoke":"Citizen.invokeNative('0x74c597d9', distance + 0.0000001);","csharp":"Function.Call((Hash)0x74c597d9, distance);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}