{"hash":"0xE6EB2CD8","ns":"CFX","name":"MUMBLE_SET_SERVER_ADDRESS","slug":"MUMBLE_SET_SERVER_ADDRESS","official":true,"named":true,"luaName":"MumbleSetServerAddress","game":"cfx","apiset":"client","returnType":"void","params":[{"name":"address","type":"char*","description":"The address of the mumble server."},{"name":"port","type":"int","description":"The port of the mumble server."}],"summary":"Changes the Mumble server address to connect to, and reconnects to the new address.","descriptions":[{"source":"cfx","format":"md","body":"Changes the Mumble server address to connect to, and reconnects to the new address.\n\nSetting the address to an empty string and the port to -1 will reset to the built in FXServer Mumble Implementation."}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/MUMBLE_SET_SERVER_ADDRESS","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/MUMBLE_SET_SERVER_ADDRESS.md","snippets":{"lua":"MumbleSetServerAddress(address, port)","luaInvoke":"Citizen.InvokeNative(0xe6eb2cd8, address, port)","js":"MumbleSetServerAddress(address, port);","jsInvoke":"Citizen.invokeNative('0xe6eb2cd8', address, port);","csharp":"Function.Call((Hash)0xe6eb2cd8, address, port);","notes":[]}}