# CFX::MUMBLE_SET_SUBMIX_FOR_SERVER_ID

- **Hash:** `0xFE3A3054`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `MumbleSetSubmixForServerId`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/MUMBLE_SET_SUBMIX_FOR_SERVER_ID

## Signature

```c
void MUMBLE_SET_SUBMIX_FOR_SERVER_ID(int serverId, int submixId);
```

## Parameters

- `serverId` (`int`) — The player's server ID.
- `submixId` (`int`) — The submix ID.

## Returns

`void`

## Description

*Source: Cfx.re native reference*

Sets the audio submix ID for a specified player using Mumble 'Native Audio' functionality.

## Usage

### Lua

```lua
MumbleSetSubmixForServerId(serverId, submixId)

-- always available, by hash
Citizen.InvokeNative(0xfe3a3054, serverId, submixId)
```

### JavaScript

```js
MumbleSetSubmixForServerId(serverId, submixId);

// by hash
Citizen.invokeNative('0xfe3a3054', serverId, submixId);
```

### C#

```csharp
Function.Call((Hash)0xfe3a3054, serverId, submixId);
```

*Sources: Cfx.re native reference.*
