{"hash":"0x74E927B0","ns":"CFX","name":"MUMBLE_SET_TALKER_PROXIMITY","slug":"MUMBLE_SET_TALKER_PROXIMITY","official":true,"named":true,"luaName":"MumbleSetTalkerProximity","game":"cfx","apiset":"client","returnType":"void","params":[{"name":"value","type":"float","description":"Proximity value."}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/MUMBLE_SET_TALKER_PROXIMITY","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/MUMBLE_SET_TALKER_PROXIMITY.md","snippets":{"lua":"MumbleSetTalkerProximity(value)","luaInvoke":"Citizen.InvokeNative(0x74e927b0, value)","js":"MumbleSetTalkerProximity(value);","jsInvoke":"Citizen.invokeNative('0x74e927b0', value + 0.0000001);","csharp":"Function.Call((Hash)0x74e927b0, value);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}