# CFX::MUMBLE_SET_VOICE_CHANNEL

- **Hash:** `0x8737EEE8`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `MumbleSetVoiceChannel`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/MUMBLE_SET_VOICE_CHANNEL

## Signature

```c
void MUMBLE_SET_VOICE_CHANNEL(int channel);
```

## Parameters

- `channel` (`int`) — A game voice channel ID.

## Returns

`void`

## Usage

### Lua

```lua
MumbleSetVoiceChannel(channel)

-- always available, by hash
Citizen.InvokeNative(0x8737eee8, channel)
```

### JavaScript

```js
MumbleSetVoiceChannel(channel);

// by hash
Citizen.invokeNative('0x8737eee8', channel);
```

### C#

```csharp
Function.Call((Hash)0x8737eee8, channel);
```

*Sources: Cfx.re native reference.*
