# CFX::MUMBLE_SET_VOLUME_OVERRIDE

- **Hash:** `0x61C309E3`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `MumbleSetVolumeOverride`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/MUMBLE_SET_VOLUME_OVERRIDE

## Signature

```c
void MUMBLE_SET_VOLUME_OVERRIDE(Player player, float volume);
```

## Parameters

- `player` (`Player`) — A game player index.
- `volume` (`float`) — The volume, ranging from 0.0 to 1.0 (or above).

## Returns

`void`

## Description

*Source: Cfx.re native reference*

Overrides the output volume for a particular player on Mumble. This will also bypass 3D audio and distance calculations. -1.0 to reset the override.

Set to -1.0 to reset the Volume override.

## Usage

### Lua

```lua
MumbleSetVolumeOverride(player, volume)

-- always available, by hash
Citizen.InvokeNative(0x61c309e3, player, volume)
```

### JavaScript

```js
MumbleSetVolumeOverride(player, volume);

// by hash
Citizen.invokeNative('0x61c309e3', player, volume + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x61c309e3, player, volume);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: Cfx.re native reference.*
