{"hash":"0x1E2E3177","ns":"CFX","name":"NETWORK_DOES_ENTITY_EXIST_WITH_NETWORK_ID","slug":"NETWORK_DOES_ENTITY_EXIST_WITH_NETWORK_ID","official":true,"named":true,"luaName":"NetworkDoesEntityExistWithNetworkId","game":"cfx","apiset":"client","returnType":"BOOL","params":[{"name":"netId","type":"int","description":"The network id to check"}],"returnsDescription":"Returns `true` if both the network id exist, and the network id has a game object.","summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/NETWORK_DOES_ENTITY_EXIST_WITH_NETWORK_ID","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/NETWORK_DOES_ENTITY_EXIST_WITH_NETWORK_ID.md","snippets":{"lua":"local retval = NetworkDoesEntityExistWithNetworkId(netId)","luaInvoke":"local retval = Citizen.InvokeNative(0x1e2e3177, netId, Citizen.ReturnResultAnyway())","js":"const retval = NetworkDoesEntityExistWithNetworkId(netId);","jsInvoke":"const retval = Citizen.invokeNative('0x1e2e3177', netId, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x1e2e3177, netId);","notes":[]}}