# CFX::NETWORK_GET_VOICE_PROXIMITY_OVERRIDE_FOR_PLAYER

- **Hash:** `0xFFEEF513`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `NetworkGetVoiceProximityOverrideForPlayer`
- **Side:** server (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/NETWORK_GET_VOICE_PROXIMITY_OVERRIDE_FOR_PLAYER

## Signature

```c
Vector3 NETWORK_GET_VOICE_PROXIMITY_OVERRIDE_FOR_PLAYER(char* playerSrc);
```

## Parameters

- `playerSrc` (`char*`) — The player handle

## Returns

`Vector3`

## Usage

### Lua

```lua
local retval = NetworkGetVoiceProximityOverrideForPlayer(playerSrc)

-- always available, by hash
local retval = Citizen.InvokeNative(0xffeef513, playerSrc, Citizen.ResultAsVector())
```

### JavaScript

```js
const retval = NetworkGetVoiceProximityOverrideForPlayer(playerSrc);

// by hash
const retval = Citizen.invokeNative('0xffeef513', playerSrc, Citizen.returnResultAnyway(), Citizen.resultAsVector());
```

### C#

```csharp
Vector3 retval = Function.Call<Vector3>((Hash)0xffeef513, playerSrc);
```

*Sources: Cfx.re native reference.*
