# CFX::REMOVE_BLIP

- **Hash:** `0xD8C3C1CD`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `RemoveBlip`
- **Side:** server (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/REMOVE_BLIP

## Signature

```c
void REMOVE_BLIP(Blip* blip);
```

## Parameters

- `blip` (`Blip*`) — Blip handle to remove.

## Returns

`void`

## Description

*Source: Cfx.re native reference*

Removes the blip from your map.
**Note:** This function only works on the script that created the blip, if you wish to remove blips created by other scripts, see [`SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT`](#\_0xB98236CAAECEF897).

**This is the server-side RPC native equivalent of the client native [REMOVE_BLIP](?\_0x86A652570E5F25DD).**

## Usage

### Lua

```lua
local blip = RemoveBlip(blip)

-- always available, by hash
local blip = Citizen.InvokeNative(0xd8c3c1cd, Citizen.PointerValueIntInitialized(blip))
```

### JavaScript

```js
const blip = RemoveBlip(blip);

// by hash
const blip = Citizen.invokeNative('0xd8c3c1cd', Citizen.pointerValueIntInitialized(blip));
```

### C#

```csharp
var blip = new OutputArgument();
Function.Call((Hash)0xd8c3c1cd, blip);
// blip.GetResult<int>()
```

- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.

*Sources: Cfx.re native reference.*
