# CFX::REMOVE_TIMECYCLE_MODIFIER

- **Hash:** `0x36DF8612`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `RemoveTimecycleModifier`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** described with examples
- **URL:** https://natives.borderlinerp.com/natives/CFX/REMOVE_TIMECYCLE_MODIFIER

## Signature

```c
void REMOVE_TIMECYCLE_MODIFIER(char* modifierName);
```

## Parameters

- `modifierName` (`char*`) — The timecycle modifier name.

## Returns

`void`

## Usage

### Lua

```lua
RemoveTimecycleModifier(modifierName)

-- always available, by hash
Citizen.InvokeNative(0x36df8612, modifierName)
```

### JavaScript

```js
RemoveTimecycleModifier(modifierName);

// by hash
Citizen.invokeNative('0x36df8612', modifierName);
```

### C#

```csharp
Function.Call((Hash)0x36df8612, modifierName);
```

## Examples

*Source: Cfx.re native reference*

```lua
local modifierName = "my_awesome_timecycle"
RemoveTimecycleModifier(modifierName)
```

## See also

- [CFX::CLONE_TIMECYCLE_MODIFIER](https://natives.borderlinerp.com/natives/CFX/CLONE_TIMECYCLE_MODIFIER.md)
- [CFX::CREATE_TIMECYCLE_MODIFIER](https://natives.borderlinerp.com/natives/CFX/CREATE_TIMECYCLE_MODIFIER.md) — Create a clean timecycle modifier.

*Sources: Cfx.re native reference.*
