# CFX::SCHEDULE_RESOURCE_TICK

- **Hash:** `0xB88A73AD`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `ScheduleResourceTick`
- **Side:** server (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/SCHEDULE_RESOURCE_TICK

## Signature

```c
void SCHEDULE_RESOURCE_TICK(char* resourceName);
```

## Parameters

- `resourceName` (`char*`) — The resource to tick.

## Returns

`void`

## Description

*Source: Cfx.re native reference*

Schedules the specified resource to run a tick as soon as possible, bypassing the server's fixed tick rate.

## Usage

### Lua

```lua
ScheduleResourceTick(resourceName)

-- always available, by hash
Citizen.InvokeNative(0xb88a73ad, resourceName)
```

### JavaScript

```js
ScheduleResourceTick(resourceName);

// by hash
Citizen.invokeNative('0xb88a73ad', resourceName);
```

### C#

```csharp
Function.Call((Hash)0xb88a73ad, resourceName);
```

*Sources: Cfx.re native reference.*
