# CFX::SEND_LOADING_SCREEN_MESSAGE

- **Hash:** `0x8BBE6CC0`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `SendLoadingScreenMessage`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/SEND_LOADING_SCREEN_MESSAGE

## Signature

```c
BOOL SEND_LOADING_SCREEN_MESSAGE(char* jsonString);
```

## Parameters

- `jsonString` (`char*`) — The JSON-encoded message.

## Returns

`BOOL` — A success value.

## Description

*Source: Cfx.re native reference*

Sends a message to the `loadingScreen` NUI frame, which contains the HTML page referenced in `loadscreen` resources.

## Usage

### Lua

```lua
local retval = SendLoadingScreenMessage(jsonString)

-- always available, by hash
local retval = Citizen.InvokeNative(0x8bbe6cc0, jsonString, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = SendLoadingScreenMessage(jsonString);

// by hash
const retval = Citizen.invokeNative('0x8bbe6cc0', jsonString, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x8bbe6cc0, jsonString);
```

*Sources: Cfx.re native reference.*
