{"hash":"0x8DBBB0B9","ns":"CFX","name":"SET_BLIP_SPRITE","slug":"SET_BLIP_SPRITE","official":true,"named":true,"luaName":"SetBlipSprite","game":"cfx","apiset":"server","returnType":"void","params":[{"name":"blip","type":"Blip","description":"The blip to change."},{"name":"spriteId","type":"int","description":"The sprite ID to set."}],"summary":"Sets the displayed sprite for a specific blip.","descriptions":[{"source":"cfx","format":"md","body":"Sets the displayed sprite for a specific blip.\nThere's a [list of sprites](https://docs.fivem.net/docs/game-references/blips/) on the FiveM documentation site.\n\n**This is the server-side RPC native equivalent of the client native [SET_BLIP_SPRITE](?\\_0xDF735600A4696DAF).**"}],"examples":[],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/SET_BLIP_SPRITE","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/SET_BLIP_SPRITE.md","snippets":{"lua":"SetBlipSprite(blip, spriteId)","luaInvoke":"Citizen.InvokeNative(0x8dbbb0b9, blip, spriteId)","js":"SetBlipSprite(blip, spriteId);","jsInvoke":"Citizen.invokeNative('0x8dbbb0b9', blip, spriteId);","csharp":"Function.Call((Hash)0x8dbbb0b9, blip, spriteId);","notes":[]}}