# CFX::SET_BLIP_SPRITE

- **Hash:** `0x8DBBB0B9`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `SetBlipSprite`
- **Side:** server (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/SET_BLIP_SPRITE

## Signature

```c
void SET_BLIP_SPRITE(Blip blip, int spriteId);
```

## Parameters

- `blip` (`Blip`) — The blip to change.
- `spriteId` (`int`) — The sprite ID to set.

## Returns

`void`

## Description

*Source: Cfx.re native reference*

Sets the displayed sprite for a specific blip.
There's a [list of sprites](https://docs.fivem.net/docs/game-references/blips/) on the FiveM documentation site.

**This is the server-side RPC native equivalent of the client native [SET_BLIP_SPRITE](?\_0xDF735600A4696DAF).**

## Usage

### Lua

```lua
SetBlipSprite(blip, spriteId)

-- always available, by hash
Citizen.InvokeNative(0x8dbbb0b9, blip, spriteId)
```

### JavaScript

```js
SetBlipSprite(blip, spriteId);

// by hash
Citizen.invokeNative('0x8dbbb0b9', blip, spriteId);
```

### C#

```csharp
Function.Call((Hash)0x8dbbb0b9, blip, spriteId);
```

*Sources: Cfx.re native reference.*
