{"hash":"0xF292858C","ns":"CFX","name":"SET_CONVAR_REPLICATED","slug":"SET_CONVAR_REPLICATED","official":true,"named":true,"luaName":"SetConvarReplicated","game":"cfx","apiset":"server","returnType":"void","params":[{"name":"varName","type":"char*","description":"The console variable name."},{"name":"value","type":"char*","description":"The value to set for the given console variable."}],"summary":"Used to replicate a server variable onto clients.","descriptions":[{"source":"cfx","format":"md","body":"Used to replicate a server variable onto clients."}],"examples":[{"lang":"lua","code":"SetConvarReplicated('voice_useNativeAudio', 'true')","source":"cfx"}],"aliases":[],"enums":[],"related":[],"sources":["cfx"],"doc":3,"url":"https://natives.borderlinerp.com/natives/CFX/SET_CONVAR_REPLICATED","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/SET_CONVAR_REPLICATED.md","snippets":{"lua":"SetConvarReplicated(varName, value)","luaInvoke":"Citizen.InvokeNative(0xf292858c, varName, value)","js":"SetConvarReplicated(varName, value);","jsInvoke":"Citizen.invokeNative('0xf292858c', varName, value);","csharp":"Function.Call((Hash)0xf292858c, varName, value);","notes":[]}}