# CFX::SET_CURSOR_LOCATION

- **Hash:** `0x8A7A8DAC`
- **Namespace:** CFX
- **Runtime name (Lua/JS):** `SetCursorLocation`
- **Side:** client (Cfx runtime native)
- **Name status:** official
- **Documentation:** described
- **URL:** https://natives.borderlinerp.com/natives/CFX/SET_CURSOR_LOCATION

## Signature

```c
BOOL SET_CURSOR_LOCATION(float x, float y);
```

## Parameters

- `x` (`float`) — X position.
- `y` (`float`) — Y position.

## Returns

`BOOL` — A boolean.

## Usage

### Lua

```lua
local retval = SetCursorLocation(x, y)

-- always available, by hash
local retval = Citizen.InvokeNative(0x8a7a8dac, x, y, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = SetCursorLocation(x, y);

// by hash
const retval = Citizen.invokeNative('0x8a7a8dac', x + 0.0000001, y + 0.0000001, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x8a7a8dac, x, y);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: Cfx.re native reference.*
