{"hash":"0x635E5289","ns":"CFX","name":"SET_ENTITY_ROUTING_BUCKET","slug":"SET_ENTITY_ROUTING_BUCKET","official":true,"named":true,"luaName":"SetEntityRoutingBucket","game":"cfx","apiset":"server","returnType":"void","params":[{"name":"entity","type":"Entity","description":"The entity to set the routing bucket for."},{"name":"bucket","type":"int","description":"The bucket ID."}],"summary":"Sets the routing bucket for the specified entity.","descriptions":[{"source":"cfx","format":"md","body":"Sets the routing bucket for the specified entity.\n\nRouting buckets are also known as 'dimensions' or 'virtual worlds' in past echoes, however they are population-aware."}],"examples":[],"aliases":[],"enums":[],"related":["0xED4B0486"],"sources":["cfx"],"doc":2,"url":"https://natives.borderlinerp.com/natives/CFX/SET_ENTITY_ROUTING_BUCKET","markdownUrl":"https://natives.borderlinerp.com/natives/CFX/SET_ENTITY_ROUTING_BUCKET.md","snippets":{"lua":"SetEntityRoutingBucket(entity, bucket)","luaInvoke":"Citizen.InvokeNative(0x635e5289, entity, bucket)","js":"SetEntityRoutingBucket(entity, bucket);","jsInvoke":"Citizen.invokeNative('0x635e5289', entity, bucket);","csharp":"Function.Call((Hash)0x635e5289, entity, bucket);","notes":[]}}